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It Takes Two is an action-adventure video game developed by Hazelight Studios and published by Electronic Arts under the EA Originals label. Join forces and go on an adventure you’ll treasure - together! Yakuza 6: The Song of Life Meet a diverse cast of strange and endearing characters.
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Help Cody and May learn how to overcome their differences. A universal tale of relationships - Discover a touching and heartfelt story of the challenges in getting along.Filled with genre-bending challenges and new character abilities to master in every level, experience a metaphorical merging of gameplay and narrative that pushes the boundaries of interactive storytelling. Gleefully disruptive gameplay - From rampaging vacuum cleaners to suave love gurus, you never know what you’ll be up against next.Choose from couch or online co-op with split-screen play, and face ever-changing challenges where working together is the only way forward.
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Pure co-op perfection - Invite a friend to join for free with Remote Play Together**, and experience a thrilling adventure built purely for two.Embrace a heartfelt and hilarious story where narrative and gameplay weave into a uniquely metaphorical experience. Kick gangster squirrels’ furry tails, pilot a pair of underpants, DJ a buzzing night club, and bobsleigh through a magical snow globe. Help each other across an abundance of unexpected obstacles and laugh-out-loud moments. One of my favourite co-op experiences of all time is the quietly introspective Journey, and if Journey is a co-op adventure where you don't speak a single word, then It Takes Two is a co-op where you never stop talking.Master unique and connected character abilities in every new level.
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It's refreshing to play a co-op game that isn't so arcade-y, and It Takes Two is one of the best story-driven multiplayer games on PC, sitting quite comfortably next to The Dark Pictures Anthology and Portal's two-player campaign.
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On consoles you can invite friends through the main menu, and on PC the game supports Steam's Remote Play Together, making it easy to play online with a friend. It's best played over the course of a couple of nights with a friend sitting next to you, although if you do want to play online, only one of you needs to own a copy of the game for two to play. Ultimately, the focus of a co-op game should be about the dynamics on the couch, and even if the story doesn't inspire that, It Takes Two's gameplay more than makes up for it. I think wanting to stick with the rom-com genre of having a happy fairy-tale ending instead of a more nuanced exploration of divorce and parenthood is a miss from Hazelight. Understandably, Hazelight probably wanted to keep things light-hearted to match the rom-com vibe, but I feel like it was a missed opportunity since the co-op gameplay builds such a strong connection between the players and could have been used to emphasize the story. I also feel that Rose's feelings are often disregarded, and she's only used as an end goal for why the couple should stay together. Their differences ultimately boil down to one being a workaholic and the other not having any passion in their life and occasionally forgetting to take out the trash. Divorce is a complicated and messy business, for the parents and the kids that get stuck in the middle, but It Takes Two never gets any deeper than the two's childish bickering.
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There are attempts at exploring why the couple has come to the decision to divorce, but It Takes Two only really skirts the surface of any deeper emotional climax. (Image credit: Hazelight Studios) Couples Therapy Sure, I may have resorted to physically poking my partner in the side when he was leaps and bounds ahead of me, but I still won fair and square. Nothing is funnier than beating your partner at whack-a-mole, only for them to get their revenge during an ice-skating race later down the line. I haven't even talked about the rail grinding, circuit breaker puzzles, and giant sentient vacuum clever boss fight.Īll of these mechanics need cooperation and so chatting to your player 2 is a must, but there are also multiple mini-games throughout each level to indulge your competitive streak. There's a lot to get stuck into, and before you can get sick of a particular mechanic, the game quickly switches to something new. Cody can fire a nail into a target to keep a revolving platform in place and when he whistles they zoom back and return to his inventory.
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There are times where May will have to break some glass bottles blocking the way or hammer an object to give it momentum. It's quite hard to find, so here's a hint: Listen to the stars. There are plenty of secrets hidden in It Takes Two, including the entire audio of game director Josef Fares' now famous 'Fuck the Oscars' speech.
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